3D Computer Animation
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Instruction Pages by Wobbe F. Koning
General Animation 3D Modeling 3D Animation Shade/Light/Render Post Production Resources

Notes on Animation Tutorial 3: Creating a Basic IK system

Tools used in this tutorial

Joint Tool (Animation)
You can get the options by going to Animation → Skeleton → IK Handle tool and hitting the hitting the options box, or by double clicking the icon in the shelf

IK Handle Tool (Animation)

Locator (Animation)
A Locator in Maya is what in all other 3D software is called a Null or Null Object.

Notes

Note how the bones are created at an angle from each other, the joint is "bent". This is essential for the software to understand how you want the bone chain to bend

Create an IK Handle: To see the bones inside the object as dispayed here, turn on X-ray shading

Left to Right: XRay, XRay Selected and XRay Bones.
To make selecting bones easier turn on Xray Bones

Pole Vector: If the pole vector constraint fails [//Error: line 0: Handle must be valid and use rotate plane solver] you need to change the IK solver to Rotate Plane Solver. Either before applying IK (creating the IK handle) or in the attribute editor.


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