3D Computer Animation
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Instruction Pages by Wobbe F. Koning
General Animation 3D Modeling
3D Animation
Shade/Light/Render Post Production Resources

Animation

  • Previewing your animation, Playblast
    • Rendering a Wireframe using Playblast
  • Rendering your animation
    • How to avoid that all the objects in your scene appear to be floating in space.
  • 3D Morphing or as it is called in Maya: BlendShapes
    • Creating Head Blend Shapes
      ("Off with their head!")
  • Locking and Hiding Channels (and how to get them back)
  • Creating and Using Non-Linear deformers

Rigging

  • Notes on Rigging
  • Adding controllers to a Rig
  • Building a Face Rig
    • Part 2: the script
  • The joy of Weight Painting
  • Using the Andy Rig - Explanation of Basic Features
  • Automated Rigging: How to use DNS Rapid Rig Basic
  • Copying Skin Weights:
    • UV layout after Rigging: Transferring UVs to a Rigged Model
    • Blendshapes after Rigging

Advanced

  • Object to Surface Constraints
    • Python Script to create Utility Nodes
      Don't forget to switch the script editor to Python before you open this script.
  • Using Cloth Simulation on a Bound Mesh
  • Corrective Blendshapes

Tutorials

  • Basics
    • There is some overlap in the following two, the first focusses on the dope sheet while the second teaches you more about the graph editor.
      • Key Frames and the Dope Sheet - On 3dtutorialzone.com.
      • Basics of Maya Keyframe Animation - On 3dtutorialzone.com.
    • "Tutorial" 2: Path Animation
    • Set Driven Keys on 3Dtutorialzone.com
  • Rigging
    • Creating a Basic IK System - On 3dtutorialzone.com.
      • Notes on tutorial 3
    • CCharacter Setup - On Maya Blog: 3D CG Labo
    • Rigging for Animation - On Digital Producer - Old but seems quite interesting - Linked here for reference
    • Foot Controllers
      • Simple: IK leg rigging in Maya - Part 3 of 3 - Nathan Webb explains how to set up the simple foot control
      • More complex setup with foot roll control by the same Nathan Webb: Rigging a with foot roll part I | Part II
    • Controlling longer bone chains like spines and tails
      • Spline controls on Spine by nathanronaldwebb
      • Tongue Biped file - from the Swinburn University of Technology
      • ikSpringSolver - Controlling bone chains with more than 3 joints by me.
    • Using Blend Shape and Set Driven Key for Muscle deformations and Facial Expressions. by Larry Neuberger, Alfred State College.