Animation
- Previewing your animation, Playblast
- Rendering your animation
- 3D Morphing or as it is called in Maya: BlendShapes
- Locking and Hiding Channels (and how to get them back)
- Creating and Using Non-Linear deformers
Rigging
- Notes on Rigging
- Adding controllers to a Rig
- Building a Face Rig
- The joy of Weight Painting
- Using the Andy Rig - Explanation of Basic Features
- Automated Rigging: How to use DNS Rapid Rig Basic
- Copying Skin Weights:
- UV layout after Rigging: Transferring UVs to a Rigged Model
- Blendshapes after Rigging
Advanced
- Object to Surface Constraints
- Python Script to create Utility Nodes
Don't forget to switch the script editor to Python before you open this script.
- Python Script to create Utility Nodes
- Using Cloth Simulation on a Bound Mesh
- Corrective Blendshapes
Tutorials
- Basics
- There is some overlap in the following two, the first focusses on the dope sheet while the second teaches you more about the graph editor.
- Key Frames and the Dope Sheet - On 3dtutorialzone.com.
- Basics of Maya Keyframe Animation - On 3dtutorialzone.com.
- "Tutorial" 2: Path Animation
- Set Driven Keys on 3Dtutorialzone.com
- There is some overlap in the following two, the first focusses on the dope sheet while the second teaches you more about the graph editor.
- Rigging
- Creating a Basic IK System - On 3dtutorialzone.com.
- CCharacter Setup - On Maya Blog: 3D CG Labo
- Rigging for Animation - On Digital Producer - Old but seems quite interesting - Linked here for reference
- Foot Controllers
- Simple: IK leg rigging in Maya - Part 3 of 3 - Nathan Webb explains how to set up the simple foot control
- More complex setup with foot roll control by the same Nathan Webb: Rigging a with foot roll part I | Part II
- Controlling longer bone chains like spines and tails
- Spline controls on Spine by nathanronaldwebb
- Tongue Biped file - from the Swinburn University of Technology
- ikSpringSolver - Controlling bone chains with more than 3 joints by me.
- Using Blend Shape and Set Driven Key for Muscle deformations and Facial Expressions. by Larry Neuberger, Alfred State College.