Lecture Notes for Extreme Programming
29 May 2001 - Story Estimation
- why estimate
- scheduling - how long
- selection - which ones
- estimates are based on stories
- how to estimate
- by comparison
- by size - what's the measure
- by effort
- don't forget context
- by expected effort
- perfect weeks
- points per perfect week
- by prototyping - spike solutions
- unknown problems, bad estimates
- throw-away prototype to answer questions - drive through the problem
in one blow
- this needs to be fast and cheap, not accurate or successful
- and remember, throw it away
- using estimates
- stories per iteration
- iterations per development
This page last modified on 3 July 2001.