Project 1a solutions available.


R. Clayton (rclayton@monmouth.edu)
(no date)


I've made my solutions to project 1a available in the project directory p1a.
The clients and servers use the message-tag values for project 1a, which are
different from the message-tag values for project 1b; the clients and servers
in directory p1a will not work with clients and servers for project 1b.
 
The clients are a combination of five different clients:

  good - send a game message, get a response back.
  error - send an error message to the server instead of a game message.
  half - send half an error message to the server.
  random - send a big message containing random data to the server.
  slow - send an error message slowly.
  any - (the default) randomly pick one of the other clients.

The clients accept the -c option with one of the names given above to run the
associated server. The default is to randomly pick one of the servers to run.



This archive was generated by hypermail 2.0b3 on Tue Apr 06 2004 - 13:30:06 EDT