Animation
- Previewing your animation, Playblast
 - Rendering your animation
 - 3D Morphing or as it is called in Maya: BlendShapes
 - Locking and Hiding Channels (and how to get them back)
 - Creating and Using Non-Linear deformers
 
Rigging
- Notes on Rigging
 - Adding controllers to a Rig
 - Building a Face Rig
 - The joy of Weight Painting
 - Using the Andy Rig - Explanation of Basic Features
 - Automated Rigging: How to use DNS Rapid Rig Basic
 - Copying Skin Weights:
    
- UV layout after Rigging: Transferring UVs to a Rigged Model
 - Blendshapes after Rigging
 
 
Advanced
- Object to Surface Constraints
    
- Python Script to create Utility Nodes
Don't forget to switch the script editor to Python before you open this script. 
 - Python Script to create Utility Nodes
 - Using Cloth Simulation on a Bound Mesh
 - Corrective Blendshapes
 
Tutorials
- Basics
    
- There is some overlap in the following two, the first focusses on the dope sheet while the second teaches you more about the graph editor.
	
- Key Frames and the Dope Sheet - On 3dtutorialzone.com.
 - Basics of Maya Keyframe Animation - On 3dtutorialzone.com.
 
 - "Tutorial" 2: Path Animation
 - Set Driven Keys on 3Dtutorialzone.com
 
 - There is some overlap in the following two, the first focusses on the dope sheet while the second teaches you more about the graph editor.
	
 - Rigging
 - Creating a Basic IK System - On 3dtutorialzone.com.
 - CCharacter Setup - On Maya Blog: 3D CG Labo
 - Rigging for Animation - On Digital Producer - Old but seems quite interesting - Linked here for reference
 - Foot Controllers
	
- Simple: IK leg rigging in Maya - Part 3 of 3 - Nathan Webb explains how to set up the simple foot control
 - More complex setup with foot roll control by the same Nathan Webb: Rigging a with foot roll part I | Part II
 
 - Controlling longer bone chains like spines and tails
	
- Spline controls on Spine by nathanronaldwebb
 - Tongue Biped file - from the Swinburn University of Technology
 - ikSpringSolver - Controlling bone chains with more than 3 joints by me.
 
 - Using Blend Shape and Set Driven Key for Muscle deformations and Facial Expressions. by Larry Neuberger, Alfred State College.